game engine engineer
Whether you are a gameplay or a physics expert, a graphics or networking specialist, or just a great engineer, there will be always ways to stand out in our next big game.
Responsibilities:
– Analyzing and fixing common problems in a legacy game engine, such as deprecated tech, API or similar; load times, memory usage, and performance problems.
– Evolving and solving new ways to build game engine tech.
– Supporting internal teams with best practices and new implementations.
– Supporting external clients with new technology.
Expected:
– Either/Both a degree in Engineering, Computer Science or Big portfolio (GitHub, Site, Prototypes);
– Excellent C++ skills (API design, patterns, memory management).
– Good JavaScript skills (Prototyping, ECMA standards).
– Knowledge of rendering pipelines and APIs (OpenGL, Vulkan, DirectX)
– Pragmatic and creative problem solver.
Valued:
– Familiarity with different game engines and architectures (Unreal/Unity/Godot);
– Preferably 4+ years experience working in Game Development (self-made prototypes valued);
– Experience with Javascript libraries like Pixi.JS and Phaser.io;
– Experience with at least one version control system (preferably GIT);
– Experience in development for mobile platforms in HTML5/JavaScript/Typescript.
We have:
– Health Insurance
– Training
– Work (comes with free coffee, fruit and snacks!)
– Career Evolution
– Mentoring and Talent Development programs
– Soccer and Volleyball
– Power ups
Empresa: FABAMAQ
Local: Porto
Tipo: Full-time;
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