game engine engineer



Whether you are a gameplay or a physics expert, a graphics or networking specialist, or just a great engineer, there will be always ways to stand out in our next big game.

Responsibilities:
-Analyzing and fixing common problems in a legacy game engine, such as deprecated tech, API or similar; load times, memory usage, and performance problems.
-Evolving and solving new ways to build game engine tech.
-Supporting internal teams with best practices and new implementations.
-Supporting external clients with new technology.

Expected:
-Either/Both a degree in Engineering, Computer Science or Big portfolio (GitHub, Site, Prototypes);
-Excellent C++ skills (API design, patterns, memory management).
-Good JavaScript skills (Prototyping, ECMA standards).
-Pragmatic and creative problem solver.

Valued:
-Familiarity with different game engines and architectures (Unreal/Unity/Godot);
-Preferably 1+ years experience working in Game Development (self-made prototypes valued);
-Experience with Javascript libraries like Pixi.JS and Phaser.io;
-Experience with at least one version control system (preferably GIT);
-Experience in development for mobile platforms in HTML5/JavaScript/Typescript.

We have:
– Health Insurance
– Training
– Work (comes with free coffee, fruit and snacks!)
– Career Evolution
– Mentoring and Talent Development programs
– Soccer and Volleyball
– Power ups

We really value your ambition and passion, but before proceeding,
please make sure you meet the requirements for this job.
If so, be yourself, come as you are.

Empresa: FABAMAQ
Local: Porto
Tipo: Full-time;


Registo | Login:
Para responder a esta oferta terá primeiro de se registar ou fazer login.




Imprimir Imprimir Enviar por email Enviar por email 13 / Novembro / 2019  multimedia, vários